/**
 * MaNGOS is a full featured server for World of Warcraft, supporting
 * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
 *
 * Copyright (C) 2005-2021 MaNGOS <https://getmangos.eu>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * World of Warcraft, and all World of Warcraft or Warcraft art, images,
 * and lore are copyrighted by Blizzard Entertainment, Inc.
 */

#include <zlib.h>
#include "Common.h"
#include "UpdateData.h"
#include "ByteBuffer.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectGuid.h"

#include "my_gc.pb.h"

UpdateData::UpdateData() : m_blockCount(0)
{
}

void UpdateData::AddOutOfRangeGUID(GuidSet& guids)
{
    m_outOfRangeGUIDs.insert(guids.begin(), guids.end());
}

void UpdateData::AddOutOfRangeGUID(ObjectGuid const& guid)
{
    m_outOfRangeGUIDs.insert(guid);
}

void* UpdateData::AddUpdateBlock(/*const ByteBuffer& block*/)
{
    //m_data.append(block);
	//gameserver_client::s2c_UPDATE_OBJECT* pSendBuff = (gameserver_client::s2c_UPDATE_OBJECT*)m_data;
	gameserver_client::ObjectBlockItem *pObjectBlock = m_data.add_blocks();
	if (!pObjectBlock)
	{
		return NULL;
	}
    ++m_blockCount;
	return pObjectBlock;
}

void UpdateData::Compress(void* dst, uint32* dst_size, void* src, int src_size)
{
    z_stream c_stream;

    c_stream.zalloc = (alloc_func)0;
    c_stream.zfree = (free_func)0;
    c_stream.opaque = (voidpf)0;

    // default Z_BEST_SPEED (1)
    int z_res = deflateInit(&c_stream, sWorld.getConfig(CONFIG_UINT32_COMPRESSION));
    if (z_res != Z_OK)
    {
        sLog.outError("Can't compress update packet (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
        *dst_size = 0;
        return;
    }

    c_stream.next_out = (Bytef*)dst;
    c_stream.avail_out = *dst_size;
    c_stream.next_in = (Bytef*)src;
    c_stream.avail_in = (uInt)src_size;

    z_res = deflate(&c_stream, Z_NO_FLUSH);
    if (z_res != Z_OK)
    {
        sLog.outError("Can't compress update packet (zlib: deflate) Error code: %i (%s)", z_res, zError(z_res));
        *dst_size = 0;
        return;
    }

    if (c_stream.avail_in != 0)
    {
        sLog.outError("Can't compress update packet (zlib: deflate not greedy)");
        *dst_size = 0;
        return;
    }

    z_res = deflate(&c_stream, Z_FINISH);
    if (z_res != Z_STREAM_END)
    {
        sLog.outError("Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)", z_res, zError(z_res));
        *dst_size = 0;
        return;
    }

    z_res = deflateEnd(&c_stream);
    if (z_res != Z_OK)
    {
        sLog.outError("Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
        *dst_size = 0;
        return;
    }

    *dst_size = c_stream.total_out;
}

bool UpdateData::BuildPacket(WorldPacket* packet, bool hasTransport)
{
    MANGOS_ASSERT(packet->empty());                         // shouldn't happen
	packet->Initialize(SMSG_UPDATE_OBJECT);
	packet->WriteCmd();

    //ByteBuffer buf(4 + 1 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());

    //buf << (uint32)(!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
    //buf << (uint8)(hasTransport ? 1 : 0);
	//gameserver_client::s2c_UPDATE_OBJECT* pSendBuff = (gameserver_client::s2c_UPDATE_OBJECT*)m_data;
    if (!m_outOfRangeGUIDs.empty())
    {
        //buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
        //buf << (uint32) m_outOfRangeGUIDs.size();

        for (GuidSet::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
        {
            //buf << i->WriteAsPacked();
			m_data.add_outofrangeguids(i->GetRawValue());
        }
    }

    //buf.append(m_data);

    //size_t pSize = buf.wpos();                              // use real used data size

  //  if (pSize > 100)                                        // compress large packets
  //  {
  //      uint32 destsize = compressBound(pSize);
  //      packet->resize(destsize + sizeof(uint32));

  //      packet->put<uint32>(0, pSize);
  //      Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
  //      if (destsize == 0)
  //      {
  //          return false;
  //      }

  //      packet->resize(destsize + sizeof(uint32));
  //      packet->SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT);
		//sLog.outString("SMSG_COMPRESSED_UPDATE_OBJECT  size:%u", destsize);
  //  }
  //  else                                                    // send small packets without compression
    {
        //packet->append(buf);
		sLog.outString("SMSG_UPDATE_OBJECT  size:%u", m_data.ByteSize());
        //packet->SetOpcode(SMSG_UPDATE_OBJECT);
    }
	std::string ss;
	m_data.SerializeToString(&ss);
	packet->appendBlob(ss.data(), m_data.ByteSize());
    return true;
}

void UpdateData::Clear()
{
    //m_data.clear();
	//gameserver_client::s2c_UPDATE_OBJECT* pSendBuff = (gameserver_client::s2c_UPDATE_OBJECT*)m_data;
	m_data.Clear();
    m_outOfRangeGUIDs.clear();
    m_blockCount = 0;
}
